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Old 05-08-2008, 11:03 PM   #31 (permalink)
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After Effects Apprentice


If youre new to After Effects and want to get up to speed quickly, After Effects Apprentice was created just for you. With 11 core lessons plus a fun final project, youll quickly get into the program and learn how to tap its potential whether you want to create motion graphics for a network program, your companys video, or your own independent production.In this book, youll get a professional perspective on the most important features a motion graphics artist needs to learn to use this program effectively. Youll learn to creatively edit and combine layers, animate eye-catching titles, replace a screen on a computer monitor, place a studio shot in anew environment, manipulate 3D space, and use effects to generate excitement or enhance the realism of a scene. Easy to follow step-by-step instructions take you through each technique, including projects that encourage you to express it in your own way. Youll learn more than just the tools; youll learn skills that you can immediately put to work in your own projects.
Topics include how to:
* Animate, layer, and composite images and text.
* Manipulate keyframes to create more refined animations.
* Use masks, mattes, stencils and modes to add depth.
* Manage layers to make them easier to coordinate.
* Add 3D to your animations.
* Use tracking and keying to create special effects.
* Includes new CS3 features; Shape layers, the Puppet tool, Brainstorm, and Per-Character 3D Text.
DVD contains: All exercise source material and projects in AE7 and CS3, video guided tours, and movies of the finished projects.
* Full color presentation of professional workflows
* Core motion graphic techniques in 12 engaging lessons
* Companion DVD features QuickTime movies and lesson media

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SAS Graphics for Java: Examples Using SAS AppDev Studio and the Output Delivery System


Jump-start your SAS graph skills! Here, in one convenient source, is all the information you need to create your own SAS graphs. This example-rich reference familiarizes you with custom tags in SAS AppDev Studio and shows you how to use ODS statements and the Java Device Driver to create graphs. Written for programmers at all experience levels, this dynamic book focuses on the attributes, parameters, and options that make graphs convey what you really want them to convey. It also provides SAS/GRAPH samples and WORK data sets. This text is suited for programmers who already know how to use SAS AppDev Studio to create and deploy a JSP or servlet application. A basic level of SAS ODS programming knowledge is required.
Bohnenkamp and Iverson have written a comprehensible guide to the features offered in SAS AppDev Studio 3. Their extensive array of examples will guide readers to take control of their visual output and produce meaningful graphs. –Adrienne Groulx, Manager of Biostatistics, SciAn Services Inc.

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Old 05-08-2008, 11:05 PM   #32 (permalink)
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Stop Staring Facial Modeling and Animation Done Right 2nd Edition - Jason Osipa



Brilliant concepts and discussion of details, but somewhat slow in painting the big picture. He never really comes out and says it, so I will. The end result is a control rig for 40 blend shapes, each painstakingly hand drawn and tuned. The state of the art doesn't allow shortcuts; I don't think it ever can or will. If you can accept that all 40 shapes are needed to model the range of human facial expression, this book is for you. Osipa makes a compelling argument that each is necessary; guides you through the modeling to make it possible; and wraps up with an elegant rig to control and manage them all. The result is a talking head, simply amazing in its range and control of nuance. Still, 40 heads per character is a huge investment. Is it worth "Doing Right?" Or can you continue to fake it? Buy the book; play with the rig; and find out for yourself.
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Logo Design Workshop


This book will offer the reader ideas and inspiration by featuring hundreds of real life logos from around the world that have succeeded for their clients, as well as hardworking content focused on the basics including: - Choosing colors - Choosing the right typeface - Size matters - How to incorporate logos on products and collateral - Common mistakes in logo design - What makes a logo successful

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Design Elements - A graphic style manual



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Old 05-08-2008, 11:12 PM   #33 (permalink)
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Web Designer’s Guide to Adobe Photoshop


Web Designer's Guide to Adobe Photoshop covers these topics and more. A one-stop source of web-specific production methods necessary to create well-designed, functional, and aesthetically pleasing web pages, this book provides readers with real how-to information on web design. You'll learn to build buttons, logos, web headers, and other web graphics, pull them into a web editing program, and even go live with your masterpiece. Whether you goal is to expand your professional skills or simply handle your local club's web site, Web Designer's Guide to Adobe Photoshop will help you create web pages and get them working properly.

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Pencil Drawing Techniques - David Lewis

Divided into seven sections: how to handle a pencil; fundamentals of drawing; drawing landscapes; drawing portraits; drawing animals; drawing for watercolors; handling color pencils. The illustrations show in detail how the artists use their techniques. 144 pages, 8-1/4 x 10-7/8, 80 black and white illustration, 31 color illustrations.


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Old 05-08-2008, 11:17 PM   #34 (permalink)
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The Complete Guide to Digital Graphic Design - Bob Gordon


Here is the complete guide to the principles and practices of digital graphic design in the new century, particularly in designing for the World Wide Web! The Complete Guide to Digital Graphic Design takes a look at all the major areas in which design is applied-such as packaging, signage, advertising, exhibition and display systems, corporate identity, multimedia, etc.-and demonstrates, step by step, all the proven methods and tested techniques digital designers use to achieve a vast array of dramatic effects. Readers will discover the capabilities of a range of graphic design hardware and software (both for Mac and PC); will explore the unique design considerations as well as master the planning and production stages for a range of 2D and 3D graphic presentations; and much more. Dozens of real-life case histories are included, as well as a glossary of terms and detailed listings of helpful websites. This valuable guide is destined to be the ultimate reference for design students as well as experienced designers who want to further develop their traditional skills within the new technology. –This text refers to an out of print or unavailable edition of this title.
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yclopedia of Movie Special Effects


An incredible treasury of f/x facts, this volume provides 366 entries on visual, mechanical, and makeup effects and techniques used in film and includes discussions of every movie to win an Oscar for special effects. Some attention is given to significant figures in the field, such as George Pal, but the focus is predominantly on films of the modern era, noting techniques and milestones without burdening the reader with technical jargon.
Netzley, the author of several reference books, including Environmental Literature (see the review below), adds useful appendixes on Academy Award winners and nominees, special-effects houses, and specialized magazines. With illustrations, cross references, and numerous secondary bibliographies throughout, this encyclopedia has a scope and quality that no other f/x reference work approaches. It should serve as a good companion to such specialized magazines as Cinefex and Digital Magic. Highly recommended for all film collections.[HIDE]
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Old 05-09-2008, 08:24 PM   #35 (permalink)
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Dynamic Learning Dreamweaver CS3 Nov 2007 eBook-BBL

Categories:eBooks | Posted:08.04.2008
Dynamic Learning Dreamweaver CS3 (c) by O'Reilly Media, Inc.

The type of the release is: eBook
In the CHM format with ISBN: 0596510578 and Pub Date: November 12, 2007
The size of the release is: 16 disks x 5.00mb
And released on: 03/10/2008


Learning Dreamweaver CS3 is like having access to a top-notch team of
your very own instructors. Written by product experts and trainers who
have produced many of Adobe's training titles, the book takes you
step-by-step through the process of learning to use Dreamweaver X like a
pro. This full-color book is organized into lessons, with
easy-to-follow instructions, tips, examples, and review questions at the
end of every lesson. Each lesson is self-contained, so you can go
through the entire book sequentially or just focus on individual
lessons. Topics covered include:
- What's new in Dreamweaver CS3
- Dreamweaver CS3 Jumpstart
- Creating web sites
- Styling pages with CSS
- Working with Snippets and library items
- Using tables and frames
- Adding Flash, video, and audio content In addition, the book comes
with a companion DVD with video tutorials and all of the files needed
for the lessons, including final, completed Dreamweaver files. A free
Instructor's Guide is available online.

http://www.amazon.com/exec/obidos/tg.../-/0596510578/

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Morgan Kaufmann Game Design Workshop 2nd Edition Feb 2008 eBook-BBL

Categories:eBooks | Posted:28.03.2008
Game Design Workshop, Second Edition: A Playcentric Approach to Creating
Innovative Games (c) by Morgan Kaufmann

The type of the release is: eBook
In the PDF format with ISBN: 0240809742 and Pub Date: February 08, 2008
The size of the release is: 04 disks x 2.88mb
And released on: 02/25/2008


Master the craft of game design so you can create that elusive
combination of challenge, competition, and interaction that players
seek. This design workshop begins with an examination of the fundamental
elements of game design; then puts you to work in prototyping,
playtesting and redesigning your own games with exercises that teach
essential design skills. Workshop exercises require no background in
programming or artwork, releasing you from the intricacies of electronic
game production, so you can develop a working understanding of the
essentials of game design. Features:
* A design methodology used in the USC Interactive Media program, a
cutting edge program funded in part of Electronic Arts.
* Hands-on exercises demonstrate key concepts, and the design
methodology
* Insights from top industry game designers, including Noah Falstein,
American McGee, Peter Molyneux

http://www.amazon.com/exec/obidos/tg.../-/0240809742/

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Old 06-22-2008, 11:44 PM   #36 (permalink)
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thật bổ ích.cảm ơn bạn nhé
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Old 06-23-2008, 12:22 PM   #37 (permalink)
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Lâu rồi topic này mới có người ghé vào .^__^ vui thật.Bạn hãy cảm ơn anh VUPHAMQUOC nhé link direct là của ảnh ko đó.
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Old 07-08-2008, 02:35 PM   #38 (permalink)
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thanks! Nice job
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Old 07-08-2008, 05:39 PM   #39 (permalink)
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thanks you very much
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