Learn a how to create dynamic simulations and effects with creative projects and practical examples using particles, fields, soft bodies, and rigid bodies. Contains over 5 hours of project-based training and guides artists new to dynamics step-by-step through a proven approach to generating effects and simulations efficiently.

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Sample Lesson
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* Introduction to Particle Systems
* Understanding Rigid Body Simulations
* Overview of Dynamic Fields
* Setting up Simulations
* Particle Instancing
* Rendering Particles with Maya Hardware
* Software and Hardware Render Buffer
* Fire Effects
* Smoke Effects
* Lightning
* Fireworks
* Explosive Effects
* Attaching Particles to Curves
* Creating Soft Body Effects
* Colliding Particles with Surfaces
* Rigid Body Simulations with Weighted Objects
* Particles Interaction with Rigid Bodies

Lesson Outline:

1. Introduction and project overview
(free preview) 1:00
2. Emitting particles - explosion
(free preview) 11:37
3. Emitting particles from objects - precipitation
(free preview) 9:34
4. Affecting particles with fields - geyser / fountain
(free preview) 11:26
5. Rendering particles – snowfall / steam 11:51
6. Creating a conveyor belt effect with particle instancing 3:28
7. Exploring different ways to create particles with a Particle tool 9:51
8. Exploring Soft Bodies and Springs 6:38
9. Creating a bowl of candies with Rigid Bodies 5:37
10. Using Initial States and Caching 4:43
11. Baking simulations 7:03
12. Effects – Fire 9:38
13. Effects – Smoke 9:03
14. Effects – Fireworks 12:54
15. Effects – Lightning 16:18
16. Effects – Surface Shatter 6:21
17. Effects – Solid Shatter 5:06
18. Effects – Crack Shatter 6:13
19. Effects – Curve Flow 7:59
20. Effects – Surface Flow 15:47
21. Render Type – Points 7:58
22. Render Type – Streaks 4:10
23. Render Type – Multipoint / Multistreak 4:54
24. Render Type – Numeric 5:27
25. Render Type – Sphere 4:50
26. Render Type – Sprite 7:07
27. Render Ttype – Blobby 5:50
28. Render Type – Cloud 5:19
29. Render Type – Cloud attributes 4:17
30. Render Type – Tube 4:26
31. Fields – Air 11:01
32. Fields – Drag 4:42
33. Fields – Gravity Uniform 4:18
34. Fields – Newton, Radial) 7:28
35. Fields – Turbulence 6:14
36. Fields – Vortex 4:27
37. Fields – Volume 6:16
38. Controlling particle systems with Goals 5:47
39. Creating particle collisions 7:12
40. Moving rigid bodies with particles 7:00
41. Introducing goals to a soft body simulation 7:52
42. Taking a closer look at springs 5:46
43. Setting up a soft body on a lattice 6:17
44. Applying constraints to rigid bodies 5:52
45. Using Fluids as fields 5:23
46. Using Fluid effects with particle shading 5:46
47. Conclusion 1:09