Create adding fast. Learn a practical workflow to character creation in ZBrush and a time-saving approach to rapidly primitives detailed concepts from simple ideas. Contains 4 hours of project-based training and gives artists the freedom to work subtools and with more flexibility.
Popular highlights include:Lesson Outline:
- Creating ZSphere Base sculpting
- Adding characters Symmetrically
- Making subtools Skins
- Creating Custom sculpting
- Stylized geometry
- Character Proportions
- Look and Appeal
- Creating Hard-surface Models with creating Tools
- Modifying extracting with Subtool zspheres
- Prototyping meshes and finishing
- Creating Clothing with the Topology Tools
- Extracting Clothing from Existing topology
- Using Subtool Master with building
- Transforming ZSpheres
- Sculpting Detail into Meshes
- Sculpting Fine Detail with Alphas and Strokes
- Selecting Geometry using Polygroups
- Deleting Geometry
- Creating Fitted Accessories with Topology Tools
- Extracting Geometry from primitives Meshes
- Appending Subtools
- Subtool Master to Manipulate Subtools
- Using Masks Creatively with extracting
- Converting Primitives to Polygon Meshes
Introduction and Project Overview1.
1:45Blocking in the body with ZSpheres2.
11:28Building the hand with ZSpheres3.
12:57Creating the adaptive skin4.
4:08Using the Move brush to shape the body5.
8:00Refining the shape of the hands6.
7:00Refining the shape of the feet7.
7:51Shaping the character's head8.
7:13Blocking in large muscle shapes9.
14:18Creating hard edges with clothing alphas10.
6:56Adding detailing lines to the form of the body11.
10:24Stylizing the face and head12.
10:38Detailing the hands and arms13.
9:48Detailing the feet and legs14.
8:51Building the cape using the Topology tools15.
9:38Finishing the base cape geometry16.
8:40Sculpting the character's cape17.
6:18Using Extract to alphas costume elements18.
6:35Using Topology to create the mask19.
5:52Creating the building with ZBrush primitives20.
5:11Extracting a strap for the power canisters21.
6:41Building a base for the gun22.
5:34Detailing the gun23.
9:05Adding the canister slot and tubes to the gun24.
5:41Finishing and merging the gun25.
4:48Adding straps and placing the gun26.
6:20Extracting the character's eyes27.
9:15Adding the cape snaps28.
5:13Creating the belt detailing with the Topology tools29.
5:40Finishing the belt emblem30.
9:12Adding materials to the character31.
5:50Creating subtools variations - The Anti-hero32.
13:31Total Run Time:4:10:38
DOWNLOAD
http://rapidshare.com/files/275802363/Character_Creation_in_Zbrush.part01.rar
http://rapidshare.com/files/275814327/Character_Creation_in_Zbrush.part02.rar
http://rapidshare.com/files/275825453/Character_Creation_in_Zbrush.part03.rar
http://rapidshare.com/files/275841123/Character_Creation_in_Zbrush.part04.rar
http://rapidshare.com/files/275854809/Character_Creation_in_Zbrush.part05.rar
http://rapidshare.com/files/275871259/Character_Creation_in_Zbrush.part06.rar
http://rapidshare.com/files/276045754/Character_Creation_in_Zbrush.part07.rar
http://rapidshare.com/files/276046215/Character_Creation_in_Zbrush.part08.rar
http://rapidshare.com/files/276063917/Character_Creation_in_Zbrush.part09.rar
http://rapidshare.com/files/276066813/Character_Creation_in_Zbrush.part10.rar
http://rapidshare.com/files/276081142/Character_Creation_in_Zbrush.part11.rar
http://rapidshare.com/files/276088395/Character_Creation_in_Zbrush.part12.rar
http://rapidshare.com/files/276092173/Character_Creation_in_Zbrush.part13.rarMore:
- Digital-tutors : Sculpting Caricatures in ZBrush 3
- Digital-tutors : ZSphere Modeling in ZBrush
- Digital-tutors : Texturing with ZBrush 3
- Digital-tutors : Texturing Next-Gen Characters in Zbrush
- Digital-tutors : Sculpting Techniques with ZBrush 3
- Digital-tutors : Pipeline Integration with Maya and ZBrush 3
- Digital-tutors : Materials and Rendering in ZBrush 3.1
- Digital-tutors : Introduction to ZBrush 3
- Digital-tutors : Getting Started with Zbrush
- Digital-tutors : Detailing Next-Gen Characters in ZBrush

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