Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training.
Popular highlights include:Lesson Outline:
- Viewport Background Images
- Establishing Automotive Line Flow
- Creating Multiple Fitted Panels
- Redrawing Topology
- Adding Resolution to Tighten Edges
- Adding Edge Loops with Connect Tool
- Edge Loop and Ring Selections
- Converting Sub-object Selections
- Adding Geometry with Bridge
- Cloning Geometry and Shapes
- Attaching and Detaching Geometry
- Building Geometry with Splines
- Building Geometry with NURBS Curves
- Mirroring Geometry
- Symmetry Modifier
- Converting Parametric Geometry
- Previewing Smooth Geometry
- Creating Detail with Extrude Tool
- Importing Adobe Illustrator Curves
- Creating and Adding Realistic Materials
- Adding Bump Maps to Materials
- Creating UV Layouts
- Creating Geometry with Primitives
- Changing Geometry Creation Parameters
- Welding Vertices
- Creating Splines and Patches
- Edit/Delete Message Reply With Quote
Project Overview1.
0:44Setting up Viewport Background images2.
3:29Modeling the wheel arches3.
9:48Bridging geometry between the arches4.
2:57Extruding edges up along the side5.
5:34Extruding out the back6.
4:24Extruding out the front7.
9:25Tweaking the topology on the front fascia8.
8:04Extruding across hood9.
11:53Extruding across the back and bottom10.
10:18Detaching the belly pan11.
6:48Detaching and shaping the hood12.
7:59Adding edge detail to the front fascia13.
10:20Extruding in the front vent area14.
10:33Adding struts to the grill15.
9:37Adding remaining fascia details16.
11:28Building the side vent17.
9:29Finishing the fascia details18.
9:36Refining the headlight interior19.
11:17Refining the topology of the trunk20.
11:28Detaching the trunk and taillights21.
9:35Finishing the taillights22.
10:45Adding body detail to the side23.
9:43Detaching the panels24.
7:51Building the top of the cab25.
7:04Extruding down the sail panel26.
8:00Building the roof27.
11:20Detaching the door frame28.
4:47Adding thickness to the panels29.
12:59Adding the rocker panel30.
4:01Adding details to the back end31.
9:47Creating the exhaust pipes32.
5:03Detaching the doors33.
4:34Adding door handles34.
12:09Cloning the quarter panel35.
3:09Modeling the fuel cap36.
8:13Building the windshield37.
7:51Modeling the back light38.
6:59Adding windows to the doors39.
5:22Modeling covers for the quarter windows40.
10:27Adding a scoop to the hood41.
11:23Building a spoiler42.
12:23Modeling the trunk emblem43.
4:57Modeling the grill mesh44.
9:32Building head lamps45.
11:39Adding an emblem to the grill46.
5:18Building a tire47.
4:46Adding the wheel48.
5:17Finishing the shape of the wheel49.
8:29Adding detail to the wheel50.
11:39Adding disc brake and caliper51.
8:03Modeling the rearview mirror52.
8:29Creating a UV layout for the tire53.
4:15Adding a car paint material54.
7:45Creating reflector materials55.
6:18Setting up a material for the tire56.
4:05Adding remaining materials57.
8:02Performing final material changes58.
5:43Total Run Time:7:37:37
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