Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training.
Popular highlights include:
  • Viewport Background Images
  • Establishing Automotive Line Flow
  • Creating Multiple Fitted Panels
  • Redrawing Topology
  • Adding Resolution to Tighten Edges
  • Adding Edge Loops with Connect Tool
  • Edge Loop and Ring Selections
  • Converting Sub-object Selections
  • Adding Geometry with Bridge
  • Cloning Geometry and Shapes
  • Attaching and Detaching Geometry
  • Building Geometry with Splines
  • Building Geometry with NURBS Curves
  • Mirroring Geometry
  • Symmetry Modifier
  • Converting Parametric Geometry
  • Previewing Smooth Geometry
  • Creating Detail with Extrude Tool
  • Importing Adobe Illustrator Curves
  • Creating and Adding Realistic Materials
  • Adding Bump Maps to Materials
  • Creating UV Layouts
  • Creating Geometry with Primitives
  • Changing Geometry Creation Parameters
  • Welding Vertices
  • Creating Splines and Patches
  • Edit/Delete Message Reply With Quote
Lesson Outline:

1.
Project Overview
0:44
2.
Setting up Viewport Background images
3:29
3.
Modeling the wheel arches
9:48
4.
Bridging geometry between the arches
2:57
5.
Extruding edges up along the side
5:34
6.
Extruding out the back
4:24
7.
Extruding out the front
9:25
8.
Tweaking the topology on the front fascia
8:04
9.
Extruding across hood
11:53
10.
Extruding across the back and bottom
10:18
11.
Detaching the belly pan
6:48
12.
Detaching and shaping the hood
7:59
13.
Adding edge detail to the front fascia
10:20
14.
Extruding in the front vent area
10:33
15.
Adding struts to the grill
9:37
16.
Adding remaining fascia details
11:28
17.
Building the side vent
9:29
18.
Finishing the fascia details
9:36
19.
Refining the headlight interior
11:17
20.
Refining the topology of the trunk
11:28
21.
Detaching the trunk and taillights
9:35
22.
Finishing the taillights
10:45
23.
Adding body detail to the side
9:43
24.
Detaching the panels
7:51
25.
Building the top of the cab
7:04
26.
Extruding down the sail panel
8:00
27.
Building the roof
11:20
28.
Detaching the door frame
4:47
29.
Adding thickness to the panels
12:59
30.
Adding the rocker panel
4:01
31.
Adding details to the back end
9:47
32.
Creating the exhaust pipes
5:03
33.
Detaching the doors
4:34
34.
Adding door handles
12:09
35.
Cloning the quarter panel
3:09
36.
Modeling the fuel cap
8:13
37.
Building the windshield
7:51
38.
Modeling the back light
6:59
39.
Adding windows to the doors
5:22
40.
Modeling covers for the quarter windows
10:27
41.
Adding a scoop to the hood
11:23
42.
Building a spoiler
12:23
43.
Modeling the trunk emblem
4:57
44.
Modeling the grill mesh
9:32
45.
Building head lamps
11:39
46.
Adding an emblem to the grill
5:18
47.
Building a tire
4:46
48.
Adding the wheel
5:17
49.
Finishing the shape of the wheel
8:29
50.
Adding detail to the wheel
11:39
51.
Adding disc brake and caliper
8:03
52.
Modeling the rearview mirror
8:29
53.
Creating a UV layout for the tire
4:15
54.
Adding a car paint material
7:45
55.
Creating reflector materials
6:18
56.
Setting up a material for the tire
4:05
57.
Adding remaining materials
8:02
58.
Performing final material changes
5:43
Total Run Time:
7:37:37


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